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sdf reference * danny + nancy king

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so i decided to enter an oct to practice my comic making skills. i'm super psyched to take part in Spiral-Down-Films !! 
everyone seems pretty cool, and it's also kinda cute that it's similar to my username as well omg

it's looking mighty like we might be the token human characters if we manage to get in :0 

anyway, here goes! lemme know if anything needs changed or clarified 

★★★★★

Name: Daniel Virgil King
Alias or aliases: N/A
Species: Human, Witch
Gender: Male
Age: 22
Weight: 61 kilos, 134lbs.
Height: 5'9"

Reason for entering: A long time failing performer and celebrity enthusast, it's been a life-long dream to make it big and star in films of all sorts, though he's primarily interested musicals.

Personality: Danny is a nervous sort. Easily startled and frightened, he'll scream at just about anything that goes bump in the night. Strangely enough, once he's on stage that side seems to disappear and a new and more confident persona appears in the name of showmanship.
Outside of that, though, he's wary of strangers and is extremely mistrustful to those he doesn't know well. He can be extremely egotistical when concerning anything stage-related and enjoys putting other people down when they express a similar interest in entering an acting career.
He's known to be self-centered and a certified coward.

Special Abilities: Hexing, i.e, causing sicknesses, paralysis, or even internal bleeding through the use of hex bags or hex perfumes. In order for this to work a hex bag needs to be placed in the victim's possession, in order for perfumes to work they need to be inhaled over long periods of time.
To reverse the effects of a hex bag, it only needs to be removed from the victim's possession and the effects will reverse after an hour or so after that.
As for perfumes, the effect simply needs to wear off by itself, and will do so unless the victim is subject to breathing in the perfumes once they start recovery.
Both hex bags and perfumes are one use only.

More hex bags may be created quickly from the various materials Danny brings with him, which mostly consist of plant life and fungi from the swampland he grew up in.
Perfumes take an hour or two to mix and create.

Danny wears a protective ring on his left hand to negate the effects of any hex bags or perfumes in his possession. Hex bags and perfumes may be used against him if this ring is lost or stolen. 
Hex bags will take effect on an organic creature of any size, whereas a vial of perfume will only have full effect on a creature roughly the size of a human. Anything larger than the average human may need two or three vials for the full effect to take place.

Possible hex bags he can make with available materials: 
/Skin hex, will cause the victim to break out into warts and pustule. Remains in effect so long as the bag is in the victim's possession. Once the bag is removed it takes several hours to wear off unless the victim drinks an anti-hex drought. 
/Paralysis hex, renders the victim paralyzed several minutes after the hex bag entering their possession and wears off immediately when the hex bag is removed again.
/Bleeding hex, will cause internal bleeding. Stops when the victim is dead, or the bag is removed from possession of the victim. The wounds will not dissapear once the bag is removed, unless the victim drinks an anti-hex drought, recieves medical care, or the wounds heal up naturally (if they're not too severe). This hex would only be used as a last resort as it is the only one that has the power to kill.

Possible perfumes he can make with available materials: 
/Disorientating perfume, causes the victim to become nauseous and dizzy after several minutes of being inhaled. 
/Sleep perfume, causes the victim to become unconscious after several minutes of being inhaled.

Danny can only make one hex bag and one perfume before running out of materials.
All materials for making them (besides the container for brewing the perfumes), plus any hex bags or perfumes that are created will be stored in Nancy's purse. 
Both bags and vials of perfume are small enough to fit into the palm of his hand.

Strengths:
+flexible and dexterous 
+good runner with good stamina
+good balance
+expert in hexing
+sharp teeth

Weaknesses:
-extremely cowardly, will do just about anything to avoid physical confrontation and is prone to running away and hiding. often runs himself into corners and will cower rather than fight if he's left with nowhere to run away to.
-prone to fainting in extremely distressing situations. in order to cause him to faint a he must already be in a panicked or nervous state, before being surprised by someone sneaking up on him, a loud noise, or anything else that might give him a fright. if he's in a relaxed mood when being startled, he'll remain perfectly cautious. though if done correctly, this scare might be the catalyst for making him nervous, setting up for another scare that might make him faint.
-cannot create or use hex bags or hex perfumes without the correct materials, most of which take months to grow and cultivate at home.
-witching spot, marked by the trinity knot on the nape of his neck, if any of the lines of the tattoo should be cut he will die instantly. anything that might damage, scar, or cut the skin enough to split any of the lines of the tattoo apart will cause this effect, though the gap in the ink caused by the wound or disfigurement has to be about about half a centimeter wide for it to kill him. a tiny nick or graze on the flesh will have no effect. 
non-flesh wounds have no effect on the witching spot. aside from this, he can still be killed by regular means. anything that would kill a regular human will kill him.
-will suffer withdrawals after even 12 hours without liquid luck and will become short of breath, shaky and lethargic. will also become paranoid, considering himself to be 'extra unlucky'

History: Born to a rich family of witches, he was raised along with his sister in a large mansion settled in secluded swampland. Despite being a witch through means of family, he has always known he wanted to be a performer. Though his passion lays mainly with swing dancing, he found he was miserable at it when solo. Without a compatible partner, he moved his attentions to stage acting and performing.
Leaving his family home at the age of 18 to follow his dreams. He has since been a struggling thespian moving around constantly in search of work.

Likes: 
jazz music, performing, squirrels, winning, romance novels, money, red beans and rice, yoga, and the 1920's aesthetic
Dislikes: 
sudden loud noises, anyone who could potentially rival him, strangers, being poor

Other: 
/is addicted to liquid luck and must take it twice a day, otherwise he'll suffer withdrawls. he has been taking it so long that it no longer has any effect.
/is not above cheating to get where he needs to be
/he is vegetarian
/good singer, even better actor
/speaks both english and cajun french

★★★★★

Name: Nancy Eris King
Alias or aliases: N/A
Species: Human, Witch
Gender: Female
Age: 25
Weight: 68 kilos, 149lbs.
Height: 5'11"

Reason for entering: As her brother's unofficial manager, she's obliged to accompany him in his endeavor into Spiral Down Films' studios.

Personality: Nancy is indifferent to a fault, with a frequent mean streak.
While she's mostly disinterested in most things, the only thing she seems to care very much at all about is her brother and is fiercely protective of him. Otherwise even the most extraordinary of events seems not to phase her.
She's prone to being unnecessarily insulting to people whom she decides are wasting her time or whom she simply decides she doesn't like.  To those who do catch her interest, she can be sickeningly sweet, but that's an occasion that's few and far between.
She's known to be extremely stubborn and often unwilling to back down from a challenge.

Special Abilities: Potions, i.e. poisons, antidotes and elixers. She is most specialised in medicines that may cure illness or wounds. These work by either being ingested, or by being rubbed into the skin like a lotion. 
Some of her potions may be used to negate the effects of hex bags and perfumes rather than waiting for the effects to wear off or removing the bag from the victim's possession.

Potions may be created from the various materials Nancy brings with her, which mostly consist of plant life and fungi from the swampland she grew up in. These usually take days at a time to brew, however, and take care, patience and a lot of supervision to brew correctly. She may be able to brew one or two from the materials brought with her so long as she has a container and a cooker or fire, along with some water to boil everything in.

Like her brother, she wears a protective ring on her left hand to negate the effects of any of her brother's hex bags or perfumes. Hex bags and perfumes may be used against her if this ring is lost or stolen. She is not immune to any poisons she might make.

A full vial of potion will have full effect on any organic creature that is roughly the size of the average human. Anything larger may take two or three vials to cause full effect.

Possible potions Nancy can brew with available materials: 
\Fever medicine, will cure a cold or fever. 
\Burn medicine, will heal minor to severe burns, but nothing that has fully charred the skin.
\Wound medicine, will heal flesh wounds provided it's not too deep.
\Fever poison, will render whoever drinks it bed-bound with a bad fever about half an hour after being ingested. Wears off after a day or so. 
\Sleep drought, will render whoever drinks it unconscious for an hour or so. 
\Anti-hex drought, will cure any negative effects of a hex bag immediately upon being ingested providing the hex bag has been removed from the victim's possession. 

Nancy may only brew three full vials of potion with the available materials before running out, whether she brews three different potions or she brews two or three of the same kind in order to effect a larger opponent, she will not be able to make any more than three vial's worth overall.

All materials for making the potions, besides the container in which she brews them, will be carried in her purse. Along with any potions she does end up creating.
The size of the potion vials are roughly the size of Nancy's hand.

Strengths: 
+not easily startled or intimidated
+expert in medicines
+intelligent, cunning
+sharp teeth

Weaknesses:
-again, medicines cannot be brewed without the correct materials, most of which take months to grow and cultivate at home. 
-witching spot, marked by the trinity knot over her heart, if any of the lines of the tattoo should be cut she will die instantly. anything that might damage, scar, or cut the skin enough to split any of the lines of the tattoo apart will cause this effect, though the gap in the ink caused by the wound or disfigurement has to be about about half a centimeter wide for it to kill her. a tiny nick or graze on the flesh will have no effect. 
non-flesh wounds have no effect on the witching spot. aside from this, she can still be killed by regular means. anything that would kill a regular human will kill her.
-un-athletic, slow runner
-because of her stubborn personality, she is incapable of knowing when to back down. if riled up enough, she can persuaded to put herself in danger in the case of fighting just so that she may prove her competitor wrong, even if there's no way she could possibly ever win. 

History: Born to a rich family of witches, she was raised along with her brother in a large mansion settled in secluded swampland. Nancy spent her early life learning her mother's trade, medicines and poisons. Despite that, she found she was mainly interested in writing, specifically in the romance genre.
When her brother made the decision to head out into the world, she decided to accompany him and become his unofficial manager. Since then she has been trying to find her brother work, in hopes that he might make it big one day and promote her writing by acting in a future play she's working on.

Likes: romance novels, rom-coms, dresses, drinking, aggravating people, writing
Dislikes: boring things (so pretty much everything, to her), boring people (again, pretty much everyone), things that require effort, being poor

Other:
/she brews her brother's liquid luck and has brought with her a supply of materials in order to make him more over the course of the tournament
/she's written several books already, the royalties from which pay for most her and her brother's moving around
/she is extremely self conscious about her heterochromia (differently coloured eyes), mention it and she might actually wrestle you
/can be intimidating
/speaks both english and cajun french

additionally, both of them are going to be fighters, so i hope it's all right to just submit them in one ref together like this!  if it is a problem, just let me know and i'll split them up. 
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Comments10
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Tzaryn's avatar
Looks we got some humans entered in the mix. Welcome to the tournament! I'm excited to see your audition.